Sketches
Model
For the model of my building, (suggested by my tutor) I decided to make 2 pairs of symmetrical iterations for each level of my office (function) building that would connect like a jigsaw. By doing this, it doesn't overcomplicate the design having symmetrical features to work with. At the same time when designing the structure of my building, I tried to show the concept of urban carpet. I represented this by adding an increased floor level for each iteration of each level of the building.
As for the environment around it (using CryEngine), I decided to go with an urban theme located somewhere along the coast. Suggested by my tutor, I decided to add a small hill behind it where some iterations on some levels would cut inside the hill. While designing the structure, I tried to form it into an almost pyramid-like shape that would allow sunlight for each area of the building (except the ones dug into the hill).
Looking good. Please upload a draft of your textured model and crysis environment before class on friday for feedback. Start to think about interactive elements that will help demonstrate your conceptual standpoint.
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