Thursday, 18 October 2012

Project 2: Mediafire link to zip file

http://www.mediafire.com/?m0cevay7pah7chm

Project 2: 200 word introduction

Jigsaw Puzzle and the Urban carpet. These are the 2 concepts that are conveyed through this model of an office building. The idea of incorporating these ideas into my building having 1 idea being emphasised on the exterior while the other one on the interior. The concept jigsaw puzzle is expressed through the many series of square blocks shown from the exterior of the building. These blocks are grouped up with pairs of iterations which is defined by their different materials. Each iteration has a different purpose with the building; e.g. retail, office, residential spaces. But it is how these pairs of iterations lock to one another thus creating a jigsaw. This creates new spaces and views when connected or separated. As for the urban carpet concept, its focus was on the interior and its placement of its stairs. I tried to place the stairs in a style where it will force an individual to travel in a upwards circular fashion of the building, creating a better experience of discovering the building.

Project 2: 3x A1 Panels


Project 2: 2x animations

Project 2: 2x post production visualisations 2x renders

Post production visualisations 


Renders


Thursday, 4 October 2012

Progress on Model and design

Sketches


Model


For the model of my building, (suggested by my tutor) I decided to make 2 pairs of symmetrical iterations for each level of my office (function) building that would connect like a jigsaw. By doing this, it doesn't overcomplicate the design having symmetrical features to work with. At the same time when designing the structure of my building, I tried to show the concept of urban carpet. I represented this by adding an increased floor level for each iteration of each level of the building. 


As for the environment around it (using CryEngine), I decided to go with an urban theme located somewhere along the coast. Suggested by my tutor, I decided to add a small hill behind it where some iterations on some levels would cut inside the hill. While designing the structure, I tried to form it into an almost pyramid-like shape that would allow sunlight for each area of the building (except the ones dug into the hill).